ATTUnited-2001: Using Heterogeneous Players

نویسنده

  • Peter Stone
چکیده

ATTUnited-2001 is a successor of the CMUnited teams: CMUnited-97, CMUnited98, CMUnited-99, and ATT-CMUnited-2000. It is built mainly upon CMUnited99 [4]. It also incorporates the team action architecture from ATT-CMUnited2000 [3], but not the dynamic planning of set-plays capability [2]. The main research focus of ATTUnited-2001 is the a ect of heterogeneous players in the RoboCup simulator [1]. Heterogeneous players were introduced to the RoboCup simulator for the rst time this year, in version 7.0 of the simulator [1]. In particular, in any given game, each team is able to select from identical pools of players, including the default player type from years past and six randomly generated players. At startup, teams are con gured with all default players. However, the autonomous on-line coach may substitute in the randomly generated players for any player other than the goalie. The only restriction is that each random player type can be assigned to at most 3 teammates. The random players are generated by the simulator at startup time by adjusting ve parameters, each representing a trade-o in player abilities: 1. Maximum speed vs. stamina recovery 2. Speed vs. turning ability 3. Acceleration vs. size 4. Leg length vs. kick accuracy 5. Stamina vs. maximum acceleration For the remainder of this paper, the parameters will be referred to by their associated numbers above. At the outset, it was not known whether using heterogeneous players would be advantageous. The research reported here was designed to generate a prediction of the advantage of including a player with a speci c player type on a team, and as a secondary goal, characterizing the utility of playing a given player in a given position (location on the eld).

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

www.econstor.eu Experimental ’Beauty Contests’ with Homogeneous and Heterogeneous Players and with Interior and Boundary Equilibria

We study behavior in experimental beauty contests with, first, boundary and interior equilibria, and, second, homogeneous and heterogenous types of players. We find quicker and better convergence to the game-theoretic equilibrium with interior equilibria and homogeneous players. JEL-classification code: C72, C91

متن کامل

Experimental ’Beauty Contests’ with Homogeneous and Heterogeneous Players and with Interior and Boundary Equilibria

We study behavior in experimental beauty contests with, first, boundary and interior equilibria, and, second, homogeneous and heterogenous types of players. We find quicker and better convergence to the game-theoretic equilibrium with interior equilibria and homogeneous players. JEL-classification code: C72, C91

متن کامل

Engineering multimedia systems using multimedia internetworking and Actors

Complexity in developing multimedia systems in heterogeneous environments like Internet demands for customizable toolkits and frameworks which integrate multimedia networking protocols and application models. This paper proposes a component-based approach to engineer distributed multimedia systems which centers on lightweight actors and on the Internet multimedia protocol stack. A multimedia sy...

متن کامل

Cake Cutting: Equitable Simple Allocations of Heterogeneous Goods

Cake cutting, a subfield of fair division, refers to the allocation of a heterogeneous, divisible, and continuous good among n players who have heterogeneous preferences. The challenge is to allocate the cake in such a way that is fair by using a procedure that encourages the players to be truthful about their preferences. There are several different notions of fairness studied in the literatur...

متن کامل

The Dynamics of Triopoly Game with Heterogeneous Players

In this paper, the dynamics of discrete triopoly game with heterogeneous players has been studied. In this game, three players with different expectations were used to iterate the dynamic game. The three players were considered to be: boundedly rational, adaptive and naive. The investigation of the fixed points and their stability, bifurcation diagrams, strange attractors and chaotic behavior w...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001